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update readme
make it so we move FbxSdk into FbxExporters when packaging without changing the FbxSharp build location
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README.md

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@@ -36,6 +36,7 @@ else
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fi
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rm -rf "${PROJECT_PATH}/Assets/FbxExporters/FbxSdk"
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"${UNITY_EDITOR_PATH}" -projectPath "${PROJECT_PATH}" -importPackage "${FBXSDK_PACKAGE_PATH}" -quit
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mv "%PROJECT_PATH%/Assets/FbxSdk" "%PROJECT_PATH%/Assets/FbxExporters"
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"${UNITY_EDITOR_PATH}" -batchmode -projectPath "${PROJECT_PATH}" -exportPackage Assets/FbxExporters "${PROJECT_PATH}/FbxExporters_${PACKAGE_VERSION}.unitypackage" -quit
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```
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@@ -53,5 +54,6 @@ set FBXSDK_PACKAGE_PATH=/path/to/FbxSdk.unitypackage
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rmdir /s "%PROJECT_PATH%/Assets/FbxExporters/FbxSdk"
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%UNITY3D_PATH% -projectPath "%PROJECT_PATH%" -importPackage %FBXSDK_PACKAGE_PATH% -quit
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move "%PROJECT_PATH%/Assets/FbxSdk" "%PROJECT_PATH%/Assets/FbxExporters"
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%UNITY3D_PATH% -batchmode -projectPath "%PROJECT_PATH%" -exportPackage Assets/FbxExporters %PROJECT_PATH%/%PACKAGE_NAME%_%PACKAGE_VERSION%.unitypackage -quit
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```

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