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| 1 | +# Changes in Fbx Exporter |
| 2 | + |
| 3 | +RELEASE NOTES |
| 4 | +## [2.0.0] - 2018-06-22 |
| 5 | +NEW FEATURES |
| 6 | +* Added support for Physical Cameras |
| 7 | +* FBX Exporter is now distributed via the Package Manager |
| 8 | +* Now compatible with Unity 2018.2 |
| 9 | +* The roundtrip of assets can now be started from Maya from assets that have not been exported from Unity |
| 10 | +* DCC integration plug-in sources have been removed from the packages folder. You can still find them in the zip file |
| 11 | +* Now using FBX SDK version 2018.1 |
| 12 | +* Conformed the Unity's API guidelines |
| 13 | +* Added support for exporting constraints (Rotation, Aim, Position, Scale and Parent) |
| 14 | +* ConvertToPrefab: Add ability to convert an FBX or prefab asset from the Project view |
| 15 | + * Right click on an FBX file in the project view then select "Convert to Linked Prefab" to create a Linked Prefab asset for the FBX file. It will not create an instance in the scene. |
| 16 | + * Right click on a Prefab in the project view and select "Convert to Linked Prefab" to export the Prefab to an FBX file and link the existing Prefab to the newly created FBX file. |
| 17 | + |
| 18 | +FIXES |
| 19 | +* Fixed skinned mesh bone update when the number of bones change between updates |
| 20 | +* Keyframes were sometimes missing when exporting animation curves |
| 21 | +* The file name fields in the FBX export dialog were hard to read in Unity Pro's dark theme |
| 22 | + |
| 23 | +KNOWN ISSUES |
| 24 | +* ConvertToPrefab: UI doesn't provide feedback about whether it will be converting an existing file or creating new files. |
| 25 | + * When converting an existing FBX file, the FBX filename and FBX export options are ignored (but not greyed out). |
| 26 | + * When converting an existing Prefab, the Prefab filename is ignored (but not greyed out) |
| 27 | + |
| 28 | +## [1.3.0f1] - 2018-04-17 |
| 29 | +NEW FEATURES |
| 30 | +* Unity3dsMaxIntegration: Allow multi file import |
| 31 | +* Unity3dsMaxIntegration: Allow multi file export by scene selection |
| 32 | +* FbxExporter: Export animation clips from Timeline |
| 33 | +* FbxExportSettings: Added new UI to set export settings |
| 34 | +* FbxExportSettings: Added option to transfer transform animation on export |
| 35 | +* FbxExporterSettings: Added option to export model only |
| 36 | +* FbxExporterSettings: Added option to export animation only |
| 37 | +* FbxExporterSettings: Added option not to export animation on skinned meshes |
| 38 | +* FbxExportSettings: Added option to export meshes without renderers |
| 39 | +* FbxExportSettings: Added LOD export option |
| 40 | +* UnityMayaIntegration: Allow multi file import |
| 41 | +* UnityMayaIntegration: Allow multi file export by scene selection |
| 42 | +* FbxPrefabAutoUpdater: new UI to help manage name changes |
| 43 | +* FbxExporter: Added support for exporting Blendshapes |
| 44 | +* FbxExporter: Added support for exporting SkinnedMeshes with legacy and generic animation |
| 45 | +* FbxExporter: Added support for exporting Lights with animatable properties (Intensity, Spot Angle, Color) |
| 46 | +* FbxExporter: Added support for exporting Cameras with animatable properties (Field of View) |
| 47 | +* FbxExporter: added ability to export animation on transforms |
| 48 | +* Added Maya LT one button import/export |
| 49 | +* Added Camera export support |
| 50 | +* Added 3ds Max one button import/export |
| 51 | +* Ability to export FBX files from Unity |
| 52 | +* Convert to linked prefab to create a prefab that auto-updates with the linked FBX |
| 53 | +* Maya one button import/export |
| 54 | + |
| 55 | +FIXES |
| 56 | +* ConvertToPrefab: fix Mesh Collider not pointing to exported mesh after converting |
| 57 | +* FbxExporter: fix so "Compatible Naming" doesn't modify scene on export |
| 58 | +* FbxExporter: link materials to objects connected to mesh instances |
| 59 | +* FbxExporter: export meshes in model prefab instances as mesh instances in FBX |
| 60 | +* ConvertToPrefab: Don't re-export FBX model instances |
| 61 | +* FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration" |
| 62 | +* FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra) |
| 63 | +* FbxExporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy) |
| 64 | +* Fix Universal Windows Platform build errors caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only. |
| 65 | +* Fix so Object references aren't lost when using Convert to Linked Prefab Instance |
| 66 | +* Fix Maya Integration dropdown not appearing in the Export Settings |
| 67 | + |
| 68 | +KNOWN ISSUES |
| 69 | +* Cannot export animation only from 3ds Max |
| 70 | +* FbxExporter: animated skinned meshes must be in the bind pose on export (i.e. not being previewed in the Animation or Timeline windows, and the original rig's fbx must not contain animation) |
| 71 | +* FbxExporter: animated meshes in bone hierarchy are not supported |
| 72 | +* FbxExporter: for skinned meshes all bones must be descendants of the root bone |
| 73 | +* 3DIntegration: FBX containing rig must have file units in cm in order for animation exported from Unity to be properly applied |
| 74 | +* ConvertToPrefab: converting model instance that has been modified in the scene won't re-export FBX |
| 75 | +* Requires Unity 2018.1.0 |
| 76 | +* When exporting with an animated transform for a Camera or a Light, the resulting rotation does not take the forward direction into account and is off by 90 degrees |
| 77 | +* Key tangents are not exported and the default key tangent setting is different between Unity, FBXSDK and Maya. This cause the curve shape to change between Unity and Maya. |
| 78 | +* Animated continuous rotations are not maintained |
| 79 | +* Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent. |
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