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Commit 8f1ed99

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author
David Lassonde
committed
* fdg warning fix
1 parent 5e3fd03 commit 8f1ed99

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-17
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Packages/com.unity.formats.fbx/Runtime/FbxPrefab.cs

Lines changed: 18 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -3,6 +3,24 @@
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namespace UnityEngine.Formats.Fbx.Exporter
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{
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[System.Serializable]
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public struct StringPair {
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private string m_fbxObjectName;
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public string FBXObjectName
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{
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get { return m_fbxObjectName; }
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set { m_fbxObjectName = value; }
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}
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private string m_unityObjectName;
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public string UnityObjectName
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{
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get { return m_unityObjectName; }
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set { m_unityObjectName = value; }
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}
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}
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public delegate void HandleUpdate(FbxPrefab updatedInstance, IEnumerable<GameObject> updatedObjects);
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/// <summary>
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/// This component is applied to a prefab. It keeps the prefab sync'd up
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/// with an FBX file.
@@ -24,22 +42,6 @@ public class FbxPrefab : MonoBehaviour
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[SerializeField] // [HideInInspector]
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string m_fbxHistory;
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[System.Serializable]
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public struct StringPair {
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private string m_fbxObjectName;
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public string FBXObjectName
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{
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get { return m_fbxObjectName; }
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set { m_fbxObjectName = value; }
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}
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private string m_unityObjectName;
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public string UnityObjectName
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{
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get { return m_unityObjectName; }
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set { m_unityObjectName = value; }
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}
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}
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[SerializeField]
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List<StringPair> m_nameMapping = new List<StringPair>();
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@@ -111,7 +113,6 @@ public bool AutoUpdate {
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/// - had a component that was created, destroyed, or updated.
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/// There is no notification for entire objects that were destroyed.
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/// </summary>
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public delegate void HandleUpdate(FbxPrefab updatedInstance, IEnumerable<GameObject> updatedObjects);
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/// <summary>
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/// OnUpdate is raised once when an FbxPrefab gets updated, after all the changes

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