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# Changes in Fbx Exporter
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- ## [ 3.1.0-preview.1] - 2020-04-01
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+ ## [ 3.1.0-preview.1] - 2020-04-02
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### Fixed
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- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix.
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- Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
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{
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"name" : " com.unity.formats.fbx" ,
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"displayName" : " FBX Exporter" ,
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- "version" : " 3.0.2 -preview.1" ,
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+ "version" : " 3.1.0 -preview.1" ,
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"dependencies" : {
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"com.unity.recorder" : " 2.1.0-preview.1" ,
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"com.unity.timeline" : " 1.0.0" ,
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- "com.autodesk.fbx" : " 3.0.0 -preview.1"
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+ "com.autodesk.fbx" : " 3.0.1 -preview.1"
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},
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"unity" : " 2018.3" ,
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"unityRelease" : " 4f1" ,
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