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Merge pull request #284 from Unity-Technologies/Uni-35058-sprint42-release
Uni-35058 sprint42 release
2 parents f7659fe + 384cb48 commit 994e790

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Assets/FbxExporters/Editor/FbxExporter.cs

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@@ -1551,11 +1551,12 @@ public float Convert(float value)
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/// <summary>
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/// Store FBX property name and channel name
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/// Default constructor added because it needs to be called before autoimplemented properties can be assigned. Otherwise we get build errors
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/// </summary>
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struct FbxPropertyChannelPair {
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public string Property { get ; private set; }
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public string Channel { get ; private set; }
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public FbxPropertyChannelPair(string p, string c) {
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public FbxPropertyChannelPair(string p, string c):this() {
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Property = p;
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Channel = c;
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}

Assets/FbxExporters/README.txt

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@@ -5,7 +5,7 @@ Copyright (c) 2017 Unity Technologies. All rights reserved.
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See LICENSE.txt file for full license information.
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VERSION: 1.2.0b1
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VERSION: sprint42
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Requirements
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------------

CMakeLists.txt

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message(STATUS "Building for ${CMAKE_BUILD_TYPE}")
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if (NOT DEFINED PACKAGE_VERSION OR "${PACKAGE_VERSION}" STREQUAL "")
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set(PACKAGE_VERSION "sprint41")
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set(PACKAGE_VERSION "sprint42")
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endif()
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message(STATUS "Using Package Version: ${PACKAGE_VERSION}")
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RELEASE_NOTES.md

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RELEASE NOTES
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**Version**: sprint42
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NEW FEATURES
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* FbxExporter: Added support for exporting SkinnedMeshes with legacy animation
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* FbxExporter: Added support for exporting Lights with animated properties (Intensity, Spot Angle, Color)
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* FbxExporter: Added support for exporting Cameras with animated properties (Field of View)
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FIXES
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* FbxExporter: fixed issue where animations would sometimes be exported before their components, causing errors
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* FbxExporter: fixed bug where skinning weights were incorrect on export
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KNOWN ISSUES
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* When exporting with an animated transform for a Camera or a Light, the resulting rotation does not take the forward direction into account and is off by 90 degrees
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* Key tangents are not exported and the default key tangent setting is different between Unity, FBXSDK and Maya. This cause the curve shape to change between Unity and Maya.
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* Animated continuous rotations are not maintained
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* Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent.
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**Version**: sprint41
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NEW FEATURES

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