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Merge pull request #187 from Unity-Technologies/Uni-29525-rename-dcc-to-3d
Uni-29525 rename DCC to 3D
2 parents ca0446c + 25c9798 commit a26085c

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Assets/FbxExporters/Editor/FbxExportSettings.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -91,8 +91,8 @@ public override void OnInspectorGUI() {
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GUILayout.BeginHorizontal ();
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GUILayout.Label (new GUIContent (
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"DCC Application:",
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"Select the Digital Content Creation (DCC) Application for which you would like to install the Unity integration."));
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"3D Application:",
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"Select the 3D Application for which you would like to install the Unity integration."));
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// dropdown to select Maya version to use
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var options = ExportSettings.GetDCCOptions();
@@ -143,7 +143,7 @@ public override void OnInspectorGUI() {
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}
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}
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if (foundDCCPath == null) {
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Debug.LogError (string.Format ("Could not find supported DCC application at: \"{0}\"", Path.GetDirectoryName (dccPath)));
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Debug.LogError (string.Format ("Could not find supported 3D application at: \"{0}\"", Path.GetDirectoryName (dccPath)));
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exportSettings.selectedDCCApp = oldValue;
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} else {
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dccPath = foundDCCPath;
@@ -158,7 +158,7 @@ public override void OnInspectorGUI() {
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var installIntegrationContent = new GUIContent(
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"Install Unity Integration",
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"Install and configure the Unity integration for the selected Digital Content Creation (DCC) application so that you can import and export directly with this project.");
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"Install and configure the Unity integration for the selected 3D application so that you can import and export directly with this project.");
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if (GUILayout.Button (installIntegrationContent)) {
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FbxExporters.Editor.IntegrationsUI.InstallDCCIntegration ();
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}
@@ -417,7 +417,7 @@ public static GUIContent[] GetDCCOptions(){
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if (instance.dccOptionPaths.Count <= 0) {
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return new GUIContent[]{
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new GUIContent("<No DCC found>"),
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new GUIContent("<No 3D Application found>"),
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new GUIContent("Browse...")
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};
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}

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