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* Maya Integration: fix so saved files do not lose export set information on export
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* ConvertToPrefab: fix error when converting model instances whose file ends in .FBX (with capitals)
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+ KNOWN ISSUES
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+ * FbxExporter: animated meshes in bone hierarchy are not supported
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+ * ConvertToPrefab: converting model instance that has been modified in the scene won't reexport fbx
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** Version** : sprint50
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NEW FEATURES
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* ConvertToPrefab: Don't re-export fbx model instances
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* FbxExportSettings: fix console error on Mac when clicking "Install Unity Integration"
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* FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra)
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- * Exporter : export correct rotation order (xyz) for euler rotation animations (previously would export as zxy)
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+ * FbxExporter : export correct rotation order (xyz) for euler rotation animations (previously would export as zxy)
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** Version** : 1.3.0a1
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