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Copy file name to clipboardExpand all lines: RELEASE_NOTES.md
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@@ -12,6 +12,7 @@ KNOWN ISSUES
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* FbxExporter: animated skinned meshes must be in the bind pose on export (i.e. not being previewed in the Animation or Timeline windows, and the original rig's fbx must not contain animation)
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* FbxExporter: animated meshes in bone hierarchy are not supported
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* FbxExporter: for skinned meshes all bones must be descendants of the root bone
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* 3DIntegration: fbx containing rig must have file units in cm in order for animation exported from Unity to be properly applied
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* ConvertToPrefab: converting model instance that has been modified in the scene won't reexport fbx
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