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Merge pull request #310 from Unity-Technologies/UNI-38443-sprint46-release
Uni 38443 sprint46 release
2 parents 5b4bc12 + 390cfe2 commit c217443

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CMakeLists.txt

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@@ -23,7 +23,7 @@ endif()
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message(STATUS "Building for ${CMAKE_BUILD_TYPE}")
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if (NOT DEFINED PACKAGE_VERSION OR "${PACKAGE_VERSION}" STREQUAL "")
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set(PACKAGE_VERSION "sprint45")
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set(PACKAGE_VERSION "sprint46")
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endif()
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message(STATUS "Using Package Version: ${PACKAGE_VERSION}")
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@@ -189,6 +189,7 @@ if("${CMAKE_BUILD_TYPE}" STREQUAL "Release")
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ConvertToModel.cs"
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxExporterRepairMissingScripts.cs"
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ManualUpdateEditorWindow.cs"
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"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxRotationCurve.cs"
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REFERENCES
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"${CSHARP_MSCORLIB_LIBRARY}"
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"${CSHARP_SYSTEM_CORE_LIBRARY}"
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PATTERN "Editor/ConvertToModel.cs" EXCLUDE
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PATTERN "Editor/ManualUpdateEditorWindow.cs" EXCLUDE
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PATTERN "Editor/FbxPrefabInspector.cs" EXCLUDE
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PATTERN "Editor/FbxExporterRepairMissingScripts.cs" EXCLUDE)
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PATTERN "Editor/FbxExporterRepairMissingScripts.cs" EXCLUDE
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PATTERN "Editor/FbxRotationCurve.cs" EXCLUDE)
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install(FILES ${CLASS_LIBRARY_DEST}/${EDITOR_CLASS_LIBRARY_NAME} DESTINATION FbxExporters/Editor)
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install(FILES ${CLASS_LIBRARY_DEST}/${RUNTIME_CLASS_LIBRARY_NAME} DESTINATION FbxExporters)
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else()

RELEASE_NOTES.md

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RELEASE NOTES
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**Version**: sprint46
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NEW FEATURES
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* Unity Maya Integration: Allow multi file import
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Added ability to select multiple files to import. A different export set is created for each file imported.
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If a file "model.fbx" is imported, and an animation file with the following naming format: "[email protected]"
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is imported, the animation file will be added into the model's export set and additional custom attributes will
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be added showing which animation file is applied to the model. Currently there has to be a 1-1 mapping of
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animation file to model file.
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* Unity Maya Integration: Allow multi file export by scene selection
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In order to choose which sets to export, select desired objects in scene, then click Unity->Export Model Only order
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Unity->Export Animation Only. All sets containing at least one object in the selection set will be exported.
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If "Export Model Only" button is hit, then animation is not exported, and if "Export Animation Only" is clicked,
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then only animation and required nodes (i.e. animated transforms) will be exported to the animation file of format "[email protected]".
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* Fbx Exporter: Export animation clips from Timeline
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Select GameObject in hierarchy containing PlayableDirector component and right click -> "Export All Timeline Clips" to export
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all tracks and animation clips on the timeline. Each track will be exported to a separate fbx file.
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Select clips on timeline then go to GameObject->Export Selected Timeline Clip to export each selected timeline clip to a separate
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fbx file.
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FIXES
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* README: remove line from README about not supporting Maya LT
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* Exporter: export correct rotation order (xyz) for euler rotation animations (previously would export as zxy)
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* Exporter: remove pre-rotation from euler rotation animation on skinned mesh export
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* NameRemapping: fix IndexOutOfRangeException when imported object count doesn't match original object count
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* PrefabAutoUpdater: fix so unit tests don't fail if auto update is turned off
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**Version**: sprint45
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NEW FEATURES

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