Skip to content

Commit cd9a9d5

Browse files
authored
Merge pull request #51 from Unity-Technologies/UNI-21388-sprint17-release
Uni 21388 sprint17 release
2 parents 5984802 + 627b639 commit cd9a9d5

File tree

2 files changed

+17
-2
lines changed

2 files changed

+17
-2
lines changed

Assets/FbxExporters/README.txt

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ Copyright (c) 2017 Unity Technologies. All rights reserved.
55
Licensed under the ##LICENSENAME##.
66
See LICENSE.md file for full license information.
77

8-
**Version**: 0.0.6a-sprint17
8+
**Version**: 0.0.6a
99

1010
Requirements
1111
------------

RELEASE_NOTES.md

Lines changed: 16 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,20 @@
11
RELEASE NOTES
22

3+
**Version**: 0.0.6a
4+
5+
NEW FEATURES
6+
7+
* Model prefab path preference
8+
9+
Added a preference to the Fbx Export Preferences to control where Convert to Model saves models.
10+
11+
* FbxExporter Maya plugin
12+
13+
Added a Maya plugin with one click integration from within Unity to install the plugin into Maya 2017.
14+
Headless install option also available through command line.
15+
The plugin creates a Unity menu item with 3 options in the drop down menu: Configure, Review, and Publish.
16+
The menu options do not yet have any functionality.
17+
318
**Version**: 0.0.5a
419

520
NEW FEATURES
@@ -42,4 +57,4 @@ FIXES
4257
* Convert to Model : ensure only called once from context menu with multiple selection.
4358
* Convert to Model: ensure instanced prefab linked to prefab on disk
4459
* Convert to Model: don’t overwrite existing files for example, if “Sphere.fbx” exists then the file will be called “Sphere1.fbx”
45-
* Convert to Model: ensure order of copied siblings in matches original; ensure all GameObjects have unique names before export
60+
* Convert to Model: ensure order of copied siblings in matches original; ensure all GameObjects have unique names before export

0 commit comments

Comments
 (0)