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Assets/FbxExporters/Editor/ManualUpdateEditorWindow.cs

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@@ -86,6 +86,7 @@ void OnGUI()
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GUILayout.EndHorizontal();
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}
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// List of nodes that will be renamed on the Unity object, unless the user wants to map them or delete them
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for (int i = 0; i < m_nodesToRename.Count; i++)
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{
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GUILayout.BeginHorizontal();

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