@@ -410,7 +410,7 @@ public void VendorLocationInstallationTest1 ()
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private void VendorLocations_Setup ( List < string > paths )
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{
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//Preserve our environment variables for later
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- originalVendorLocation = System . Environment . GetEnvironmentVariable ( "UNITY_FBX_3DAPP_VENDOR_LOCATIONS " ) ;
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+ originalVendorLocation = System . Environment . GetEnvironmentVariable ( "UNITY_3DAPP_VENDOR_LOCATIONS " ) ;
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originalMayaLocation = System . Environment . GetEnvironmentVariable ( "MAYA_LOCATION" ) ;
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foreach ( var pathToExe in paths ) {
@@ -429,7 +429,7 @@ private void VendorLocations_Setup (List<string> paths)
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private void VendorLocations_TearDown ( List < string > vendorInstallFolders )
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{
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//Put the environment variables back to what they were originally
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- System . Environment . SetEnvironmentVariable ( "UNITY_FBX_3DAPP_VENDOR_LOCATIONS " , originalVendorLocation ) ;
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+ System . Environment . SetEnvironmentVariable ( "UNITY_3DAPP_VENDOR_LOCATIONS " , originalVendorLocation ) ;
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System . Environment . SetEnvironmentVariable ( "MAYA_LOCATION" , originalMayaLocation ) ;
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//Clean up vendor location(s)
@@ -448,7 +448,7 @@ private void SetEnvironmentVariables (string vendorLocation, string mayaLocation
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{
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if ( ! string . IsNullOrEmpty ( vendorLocation ) ) {
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//if the given vendor location isn't null, set the environment variable to it.
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- System . Environment . SetEnvironmentVariable ( "UNITY_FBX_3DAPP_VENDOR_LOCATIONS " , vendorLocation ) ;
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+ System . Environment . SetEnvironmentVariable ( "UNITY_3DAPP_VENDOR_LOCATIONS " , vendorLocation ) ;
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}
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if ( mayaLocationPath != null ) {
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//if the given MAYA_LOCATION isn't null, set the environment variable to it
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