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Merge pull request #119 from Unity-Technologies/UNI-23030-sprint23-release
Uni 23030 sprint23 release
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Assets/FbxExporters/README.txt

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See LICENSE.txt file for full license information.
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**Version**: 0.0.11a
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**Version**: 0.0.12a
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Requirements
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------------

Assets/Integrations/Autodesk/maya/scripts/unityOneClick/version.py

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Return version string for the unityOneClick plugin
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@ingroup UnityOneClickPluginVersion
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"""
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return '0.0.11a'
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return '0.0.12a'
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def pluginName():
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"""

RELEASE_NOTES.md

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RELEASE NOTES
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**Version**: 0.0.12a
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NEW FEATURES
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* Show FbxExporter package version in Fbx Export Settings
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* Fbx Prefab auto-updater updates transforms and components
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If components are added/removed in Maya, the changes will be reflected in Unity (e.g. if a mesh is removed from a node,
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the MeshFilter and MeshRenderer components will be removed in Unity as well.
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Updating the translation/rotation/scale of a transform in Maya will update the transform in the Unity prefab.
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* Move Autoload Last Saved Prefab menu item to Fbx Export Settings
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Now loading the turntable scene with the latest prefab can be done via a button
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in the Fbx Export Settings
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* Maya Integration: Unity->Import starting directory is Unity Project
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Instead of opening in the default Maya project. A side effect of this is that a workspace.mel file
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gets added to the Unity project root.
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* Maya Integration: Install Maya Integration menu item moved into Fbx Export Settings
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Now installing the maya integration can be done via a button
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in the Fbx Export Settings
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* Fbx Exporter menu removed from main menu bar
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* Maya Integration: Hide Configure button, guess Unity project on Unity->Import
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On Unity->Import try to guess which Unity project we are loading the fbx from (if any), set it to be the project we
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use in Maya if found, do nothing otherwise.
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* Fbx Exporter: Allow GameObjects and/or components to specify the mesh to export
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Added callbacks to allow the GameObject or components to specify the mesh that should be exported, fallback
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to using the MeshFilter or SkinnedMeshRenderer meshes.
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* Fbx Prefab: Added OnUpdate event that returns which GameObjects were updated
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The returned objects include all objects in the temporary instance that were created, changed parent, or had a component
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that was created, destroyed, or updated.
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The event happens before changes are applied to the prefab, so any further modification of the returned GameObjects
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will be applied as well.
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FIXES
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* Export Settings: make sure export path always points to an existing folder in assets
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* Maya Integration: fix using Unity->Import to import the same model twice clears export set the second time
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* Maya Integration: fix fbxmaya and GamePipeline plugins not being autoloaded on Mac
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* Maya Integration: remove version number from maya integration folder
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* Maya Integration: module file installed into Maya version independent location
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**Version**: 0.0.11a
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NEW FEATURES

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