Sprint 47 Animating in Context
Pre-releaseNEW FEATURES
- Unity Maya Integration: Add all imported objects to same namespace
Namespace is created according to the filename and is stored as an attribute on the export set.
- Fbx Exporter: "Export Model" option exports with global transform
Center Objects option is disabled by default but still available in the export settings.
- Fbx Export Settings: Add LOD export option
Added 3 options for LOD export: Highest, Lowest, All.
If "Highest" is selected, then only highest LOD is exported in the hierarchy for GameObjects with LOD groups, and
vice versa for "Lowest". If All is selected, behaviour will be the same as before, exporting all LODs.
NOTE: will ignore any LOD meshes not directly parented under the object containing the LOD group.
FIXES
- ConvertToPrefab: Don't re-export fbx model instances
If the object being exported in the scene is an fbx model instance, then create the prefab with the FbxPrefab component,
and attach it to the existing fbx without re-exporting the fbx.