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Sprint 48 Export Unrendered Meshes

Pre-release
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NEW FEATURES

  • Export Settings: Added option to export meshes without renderers

If selected, export meshes on GameObjects that have a mesh filter but no mesh renderer (e.g. Colliders).

FIXES

  • TimelineClipExport: use EditorClip name instead of AnimationClip name for filename
  • TimelineClipExport: allow user to select filename for export instead of just the folder name
  • FbxExporter: export meshes in model prefab instances as mesh instances in fbx
  • FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra)
  • MayaIntegration: fix so export set names don't contain invalid chars from filenames (e.g. spaces)