Sprint 48 Export Unrendered Meshes
Pre-release
Pre-release
NEW FEATURES
- Export Settings: Added option to export meshes without renderers
If selected, export meshes on GameObjects that have a mesh filter but no mesh renderer (e.g. Colliders).
FIXES
- TimelineClipExport: use EditorClip name instead of AnimationClip name for filename
- TimelineClipExport: allow user to select filename for export instead of just the folder name
- FbxExporter: export meshes in model prefab instances as mesh instances in fbx
- FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra)
- MayaIntegration: fix so export set names don't contain invalid chars from filenames (e.g. spaces)