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@@ -49,7 +49,7 @@ public void AllEditorAssemblies_AreCollected()
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foreach(AssemblyeditorAssemblyineditorAssemblies)
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{
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Assert.IsTrue(collectedAssemblies.Any(assembly =>assembly.name==editorAssembly.name&&assembly.outputPath==@"Temp\bin\Debug\"),$"{editorAssembly.name}: was not found in collection.");
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Assert.IsTrue(collectedAssemblies.Any(assembly =>assembly.name==editorAssembly.name&&assembly.outputPath==AssemblyNameProvider.AssemblyOutput),$"{editorAssembly.name}: was not found in collection.");
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}
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}
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@@ -91,7 +91,7 @@ public void PlayerAssemblies_AreNotCollected_BeforeToggling()
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foreach(AssemblyplayerAssemblyinplayerAssemblies)
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{
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Assert.IsFalse(collectedAssemblies.Any(assembly =>assembly.name==playerAssembly.name&&assembly.outputPath==@"Temp\bin\Debug\Player\"),$"{playerAssembly.name}: was found in collection.");
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Assert.IsFalse(collectedAssemblies.Any(assembly =>assembly.name==playerAssembly.name&&assembly.outputPath==AssemblyNameProvider.PlayerAssemblyOutput),$"{playerAssembly.name}: was found in collection.");
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}
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}
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@@ -106,7 +106,7 @@ public void AllPlayerAssemblies_AreCollected_AfterToggling()
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foreach(AssemblyplayerAssemblyinplayerAssemblies)
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{
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Assert.IsTrue(collectedAssemblies.Any(assembly =>assembly.name==playerAssembly.name&&assembly.outputPath==@"Temp\bin\Debug\Player\"),$"{playerAssembly.name}: was not found in collection.");
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Assert.IsTrue(collectedAssemblies.Any(assembly =>assembly.name==playerAssembly.name&&assembly.outputPath==AssemblyNameProvider.PlayerAssemblyOutput),$"{playerAssembly.name}: was not found in collection.");
// We need a dedicated subfolder for each project in obj, else depending on the build order, nuget cache files could be overwritten
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// We need to do this before common.props, else we'll have a MSB3539 The value of the property "BaseIntermediateOutputPath" was modified after it was used by MSBuild
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