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Critical Bug: AnticipatedNetworkVariable.Smooth() overtime in game, ends up making AnticipatedNetworkVaariable.Value out of sync, it does not match the AuthoritativeValue! #76

Critical Bug: AnticipatedNetworkVariable.Smooth() overtime in game, ends up making AnticipatedNetworkVaariable.Value out of sync, it does not match the AuthoritativeValue!

Critical Bug: AnticipatedNetworkVariable.Smooth() overtime in game, ends up making AnticipatedNetworkVaariable.Value out of sync, it does not match the AuthoritativeValue! #76

Triggered via issue May 16, 2025 18:24
Status Success
Total duration 14s
Artifacts
Handle Issue Assignment Changes
0s
Handle Issue Assignment Changes
Handle Investigating Label Addition
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Handle Investigating Label Addition
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