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Critical Bug: AnticipatedNetworkVariable.Smooth() overtime in game, ends up making AnticipatedNetworkVaariable.Value out of sync, it does not match the AuthoritativeValue! #79

Critical Bug: AnticipatedNetworkVariable.Smooth() overtime in game, ends up making AnticipatedNetworkVaariable.Value out of sync, it does not match the AuthoritativeValue!

Critical Bug: AnticipatedNetworkVariable.Smooth() overtime in game, ends up making AnticipatedNetworkVaariable.Value out of sync, it does not match the AuthoritativeValue! #79