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Implement a single player mode (fake host mode) for WebGL
Handle Issue Assignment and Labels #35: Issue #2361 labeled by michalChrobot
10s
Add built-in serialization for UnityEngine.Pose
Handle Issue Assignment and Labels #34: Issue #2675 labeled by michalChrobot
11s
NetworkRigidbody not syncing from authoritative state
Handle Issue Assignment and Labels #18: Issue #3386 labeled by NoelStephensUnity
11s
NetworkRigidbody not syncing from authoritative state
Handle Issue Assignment and Labels #16: Issue #3386 labeled by NoelStephensUnity
10s
NetworkRigidbody not syncing from authoritative state
Handle Issue Assignment and Labels #17: Issue #3386 labeled by NoelStephensUnity
10s
Can use Don't destroy on load on in scene networkObjects
Handle Issue Assignment and Labels #13: Issue #3402 labeled by Urganway
13s
Can use Don't destroy on load on in scene networkObjects
Handle Issue Assignment and Labels #12: Issue #3402 labeled by Urganway
14s
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