Actions: Unity-Technologies/com.unity.netcode.gameobjects
Actions
197 workflow runs
197 workflow runs
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#145:
Issue #3534
labeled
by
michalChrobot
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#144:
Issue #3534
labeled
by
EmandM
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#139:
Issue #3534
labeled
by
Valerionn
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#138:
Issue #3534
labeled
by
Valerionn
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Handle Issue Assignment and Labels
#137:
Issue #3534
labeled
by
Valerionn
GetNetworkBehaviourAtOrderIndex
is now internal in 2.x
Handle Issue Assignment and Labels
#130:
Issue #3528
labeled
by
PitouGames
GetNetworkBehaviourAtOrderIndex
is now internal in 2.x
Handle Issue Assignment and Labels
#129:
Issue #3528
labeled
by
PitouGames
GetNetworkBehaviourAtOrderIndex
is now internal in 2.x
Handle Issue Assignment and Labels
#128:
Issue #3528
labeled
by
PitouGames