Actions: Unity-Technologies/com.unity.netcode.gameobjects
Actions
55 workflow runs
55 workflow runs
NetworkVariable<List<T>>.CheckDirtyState(true)
doesn't trigger OnValueChanged when changed back in the same frame
Remove labels when issue is closed
#46:
Issue #3534
closed
by
EmandM
UnityEngine.Pose
Remove labels when issue is closed
#44:
Issue #2675
closed
by
EmandM
NetworkList
with no NetworkManager
(offline)
Remove labels when issue is closed
#40:
Issue #2539
closed
by
EmandM