Actions: Unity-Technologies/com.unity.netcode.gameobjects
Actions
      62 workflow run results
    
  
          62 workflow run results
        
    NetworkVariable<List<T>>.CheckDirtyState(true) doesn't trigger OnValueChanged when changed back in the same frame
          
        
      
        Remove labels when issue is closed
        #46:
        
            Issue #3534
            closed
            by
              EmandM
              
        
      
      UnityEngine.Pose
          
        
      
        Remove labels when issue is closed
        #44:
        
            Issue #2675
            closed
            by
              EmandM
              
        
      
      NetworkList with no NetworkManager (offline)
          
        
      
        Remove labels when issue is closed
        #40:
        
            Issue #2539
            closed
            by
              EmandM