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removed API docs for testing
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com.unity.netcode.gameobjects/Runtime/NetworkVariable/AnticipatedNetworkVariable.cs

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@@ -249,16 +249,8 @@ public T AuthoritativeValue
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}
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}
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}
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/// <summary>
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/// A function to interpolate between two values based on a percentage.
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/// See <see cref="Mathf.Lerp"/>, <see cref="Vector3.Lerp"/>, <see cref="Vector3.Slerp"/>, and so on
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/// for examples.
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/// </summary>
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/// <param name="authoritativeValue">The authoritative value to interpolate from</param>
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/// <param name="anticipatedValue">The anticipated value to interpolate to</param>
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/// <param name="amount">The interpolation factor between 0 and 1</param>
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/// <returns>The interpolated value</returns>
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public delegate T SmoothDelegate(T authoritativeValue, T anticipatedValue, float amount);
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private SmoothDelegate m_SmoothDelegate = null;

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