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Merge branch 'develop-2.0.0' of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects into fix/mttb-12308/client-connection-flow
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -15,8 +15,10 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issue where `NetworkVariable`s on a `NetworkBehaviour` could fail to synchronize changes if one has `NetworkVariableUpdateTraits` set and is dirty but is not ready to send. (#3466)
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- Fixed inconsistencies in the `OnSceneEvent` callback. (#3458)
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- Fixed issues with the `NetworkBehaviour` and `NetworkVariable` length safety checks. (#3405)
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- Fixed memory leaks when domain reload is disabled. (#3427)
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- Fixed issue where disabling the physics or physics2D package modules could result in a compilation error. (#3422)
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- Fixed an exception being thrown when unregistering a custom message handler from within the registered callback. (#3417)
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### Changed

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