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Update BufferDataValidationComponent.cs
minor adjustments to XML API update.
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com.unity.netcode.gameobjects/Tests/Runtime/Components/BufferDataValidationComponent.cs

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@@ -54,7 +54,7 @@ private void Start()
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/// <summary>
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/// Returns back whether the test has completed the total number of iterations
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/// </summary>
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/// <returns>True if the test has exceeded maximum buffer size or failed, false otherwise</returns>
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/// <returns>True if the test has exceeded maximum buffer size or has already failed. False if the test is yet to complete and has not failed.</returns>
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public bool IsTestComplete()
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{
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if (m_CurrentBufferSize > MaximumBufferSize || TestFailed)

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