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Update NetcodeIntegrationTestHelpers.cs
adding period to end of sentences for XML API.
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com.unity.netcode.gameobjects/TestHelpers/Runtime/NetcodeIntegrationTestHelpers.cs

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -421,11 +421,11 @@ private static void SceneManagerValidationAndTestRunnerInitialization(NetworkMan
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/// <summary>
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/// Starts NetworkManager instances created by the Create method.
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/// </summary>
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/// <param name="host">Whether or not to create a Host instead of Server</param>
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/// <param name="server">The Server NetworkManager</param>
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/// <param name="clients">The Clients NetworkManager</param>
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/// <param name="callback">called immediately after server is started and before client(s) are started</param>
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/// <returns>True if the network instances were started successfully, throws InvalidOperationException if already started</returns>
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/// <param name="host">Whether or not to create a Host instead of Server.</param>
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/// <param name="server">The Server NetworkManager.</param>
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/// <param name="clients">The Clients NetworkManager.</param>
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/// <param name="callback">called immediately after server is started and before client(s) are started.</param>
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/// <returns>True if the network instances were started successfully, throws InvalidOperationException if already started.</returns>
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public static bool Start(bool host, NetworkManager server, NetworkManager[] clients, BeforeClientStartCallback callback = null)
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{
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if (s_IsStarted)
@@ -616,10 +616,10 @@ public static IEnumerator WaitForClientConnected(NetworkManager client, ResultWr
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/// <summary>
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/// Similar to WaitForClientConnected, this waits for multiple clients to be connected.
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/// </summary>
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/// <param name="clients">Array of clients to wait for</param>
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/// <param name="result">The result. If null, it will automatically assert</param>
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/// <param name="clients">Array of clients to wait for.</param>
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/// <param name="result">The result. If null, it will automatically assert.</param>
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/// <param name="timeout">Maximum time in seconds to wait for the object to be found.</param>
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/// <returns>An IEnumerator that yields until all clients are connected or timeout is reached</returns>
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/// <returns>An IEnumerator that yields until all clients are connected or timeout is reached.</returns>
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public static IEnumerator WaitForClientsConnected(NetworkManager[] clients, ResultWrapper<bool> result = null, float timeout = DefaultTimeout)
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{
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// Make sure none are the host client

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