@@ -421,11 +421,11 @@ private static void SceneManagerValidationAndTestRunnerInitialization(NetworkMan
421421 /// <summary>
422422 /// Starts NetworkManager instances created by the Create method.
423423 /// </summary>
424- /// <param name="host">Whether or not to create a Host instead of Server</param>
425- /// <param name="server">The Server NetworkManager</param>
426- /// <param name="clients">The Clients NetworkManager</param>
427- /// <param name="callback">called immediately after server is started and before client(s) are started</param>
428- /// <returns>True if the network instances were started successfully, throws InvalidOperationException if already started</returns>
424+ /// <param name="host">Whether or not to create a Host instead of Server. </param>
425+ /// <param name="server">The Server NetworkManager. </param>
426+ /// <param name="clients">The Clients NetworkManager. </param>
427+ /// <param name="callback">called immediately after server is started and before client(s) are started. </param>
428+ /// <returns>True if the network instances were started successfully, throws InvalidOperationException if already started. </returns>
429429 public static bool Start ( bool host , NetworkManager server , NetworkManager [ ] clients , BeforeClientStartCallback callback = null )
430430 {
431431 if ( s_IsStarted )
@@ -616,10 +616,10 @@ public static IEnumerator WaitForClientConnected(NetworkManager client, ResultWr
616616 /// <summary>
617617 /// Similar to WaitForClientConnected, this waits for multiple clients to be connected.
618618 /// </summary>
619- /// <param name="clients">Array of clients to wait for</param>
620- /// <param name="result">The result. If null, it will automatically assert</param>
619+ /// <param name="clients">Array of clients to wait for. </param>
620+ /// <param name="result">The result. If null, it will automatically assert. </param>
621621 /// <param name="timeout">Maximum time in seconds to wait for the object to be found.</param>
622- /// <returns>An IEnumerator that yields until all clients are connected or timeout is reached</returns>
622+ /// <returns>An IEnumerator that yields until all clients are connected or timeout is reached. </returns>
623623 public static IEnumerator WaitForClientsConnected ( NetworkManager [ ] clients , ResultWrapper < bool > result = null , float timeout = DefaultTimeout )
624624 {
625625 // Make sure none are the host client
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