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| 1 | +using UnityEngine.Networking; |
| 2 | + |
| 3 | +namespace MLAPI.Data |
| 4 | +{ |
| 5 | + public class UnetTransport : IUDPTransport |
| 6 | + { |
| 7 | + public int Connect(string address, int port, object settings, bool websocket, out byte error) |
| 8 | + { |
| 9 | + NetworkTransport.Init(); |
| 10 | + int hostId = NetworkTransport.AddHost((HostTopology)settings); |
| 11 | + return NetworkTransport.Connect(hostId, address, port, 0, out error); |
| 12 | + } |
| 13 | + |
| 14 | + public void Disconnect(uint clientId) |
| 15 | + { |
| 16 | + NetId netId = new NetId(clientId); |
| 17 | + byte error; |
| 18 | + NetworkTransport.Disconnect(netId.HostId, netId.ConnectionId, out error); |
| 19 | + } |
| 20 | + |
| 21 | + public int GetCurrentRTT(uint clientId, out byte error) |
| 22 | + { |
| 23 | + NetId netId = new NetId(clientId); |
| 24 | + return NetworkTransport.GetCurrentRTT(netId.HostId, netId.ConnectionId, out error); |
| 25 | + } |
| 26 | + |
| 27 | + public int GetNetworkTimestamp() |
| 28 | + { |
| 29 | + return NetworkTransport.GetNetworkTimestamp(); |
| 30 | + } |
| 31 | + |
| 32 | + public int GetRemoteDelayTimeMS(uint clientId, int remoteTimestamp, out byte error) |
| 33 | + { |
| 34 | + NetId netId = new NetId(clientId); |
| 35 | + return NetworkTransport.GetRemoteDelayTimeMS(netId.HostId, netId.ConnectionId, remoteTimestamp, out error); |
| 36 | + } |
| 37 | + |
| 38 | + public NetEventType PollReceive(out uint clientId, out int channelId, ref byte[] data, int bufferSize, out int receivedSize, out byte error) |
| 39 | + { |
| 40 | + int hostId; |
| 41 | + int connectionId; |
| 42 | + byte err; |
| 43 | + NetworkEventType eventType = NetworkTransport.Receive(out hostId, out connectionId, out channelId, data, bufferSize, out receivedSize, out err); |
| 44 | + clientId = new NetId((byte)hostId, (ushort)connectionId, false, false).GetClientId(); |
| 45 | + NetworkError errorType = (NetworkError)err; |
| 46 | + if (errorType == NetworkError.Timeout) |
| 47 | + eventType = NetworkEventType.DisconnectEvent; //In UNET. Timeouts are not disconnects. We have to translate that here. |
| 48 | + error = 0; |
| 49 | + |
| 50 | + //Translate NetworkEventType to NetEventType |
| 51 | + switch (eventType) |
| 52 | + { |
| 53 | + case NetworkEventType.DataEvent: |
| 54 | + return NetEventType.Data; |
| 55 | + case NetworkEventType.ConnectEvent: |
| 56 | + return NetEventType.Connect; |
| 57 | + case NetworkEventType.DisconnectEvent: |
| 58 | + return NetEventType.Disconnect; |
| 59 | + case NetworkEventType.Nothing: |
| 60 | + return NetEventType.Nothing; |
| 61 | + case NetworkEventType.BroadcastEvent: |
| 62 | + return NetEventType.Nothing; |
| 63 | + } |
| 64 | + return NetEventType.Nothing; |
| 65 | + } |
| 66 | + |
| 67 | + public int RegisterServerListenSocket(object settings, bool websockets) |
| 68 | + { |
| 69 | + NetworkTransport.Init(); |
| 70 | + return NetworkTransport.AddHost((HostTopology)settings); |
| 71 | + } |
| 72 | + |
| 73 | + public void QueueMessageForSending(uint clientId, ref byte[] dataBuffer, int dataSize, int channelId, bool skipqueue, out byte error) |
| 74 | + { |
| 75 | + NetId netId = new NetId(clientId); |
| 76 | + if (skipqueue) |
| 77 | + NetworkTransport.Send(netId.HostId, netId.ConnectionId, channelId, dataBuffer, dataSize, out error); |
| 78 | + else |
| 79 | + NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channelId, dataBuffer, dataSize, out error); |
| 80 | + } |
| 81 | + |
| 82 | + public void Shutdown() |
| 83 | + { |
| 84 | + NetworkTransport.Shutdown(); |
| 85 | + } |
| 86 | + |
| 87 | + public void SendQueue(uint clientId, out byte error) |
| 88 | + { |
| 89 | + NetId netId = new NetId(clientId); |
| 90 | + NetworkTransport.SendQueuedMessages(netId.HostId, netId.ConnectionId, out error); |
| 91 | + } |
| 92 | + } |
| 93 | +} |
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