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| 1 | +using MLAPI.MonoBehaviours.Core; |
| 2 | +using System; |
| 3 | +using System.Collections.Generic; |
| 4 | +using UnityEngine.Networking; |
| 5 | + |
| 6 | +namespace MLAPI.Data.Transports.UNET |
| 7 | +{ |
| 8 | + [Serializable] |
| 9 | + public class UnetTransport : IUDPTransport |
| 10 | + { |
| 11 | + public ChannelType InternalChannel { get => ChannelType.ReliableFragmentedSequenced; } |
| 12 | + |
| 13 | + public uint HostDummyId { get => new NetId(0,0,true,false).GetClientId(); } |
| 14 | + |
| 15 | + public uint InvalidDummyId { get => new NetId(0, 0, false, true).GetClientId(); } |
| 16 | + |
| 17 | + public uint ServerNetId { get => new NetId((byte)serverHostId, (ushort)serverConnectionId, false, false).GetClientId(); } |
| 18 | + |
| 19 | + public int serverConnectionId; |
| 20 | + public int serverHostId; |
| 21 | + |
| 22 | + public List<TransportHost> ServerTransports = new List<TransportHost>() |
| 23 | + { |
| 24 | + new TransportHost() |
| 25 | + { |
| 26 | + Name = "UDP Socket", |
| 27 | + Port = 7777, |
| 28 | + Websockets = false |
| 29 | + } |
| 30 | + }; |
| 31 | + |
| 32 | + public int Connect(string address, int port, object settings, bool websocket, out byte error) |
| 33 | + { |
| 34 | + NetworkTransport.Init(); |
| 35 | + int hostId = NetworkTransport.AddHost((HostTopology)settings); |
| 36 | + return NetworkTransport.Connect(hostId, address, port, 0, out error); |
| 37 | + } |
| 38 | + |
| 39 | + public void DisconnectClient(uint clientId) |
| 40 | + { |
| 41 | + NetId netId = new NetId(clientId); |
| 42 | + if (netId.IsHost() || netId.IsInvalid()) |
| 43 | + return; |
| 44 | + byte error; |
| 45 | + NetworkTransport.Disconnect(netId.HostId, netId.ConnectionId, out error); |
| 46 | + } |
| 47 | + |
| 48 | + public void DisconnectFromServer() |
| 49 | + { |
| 50 | + byte error; |
| 51 | + NetworkTransport.Disconnect(serverHostId, serverConnectionId, out error); |
| 52 | + } |
| 53 | + |
| 54 | + public int GetCurrentRTT(uint clientId, out byte error) |
| 55 | + { |
| 56 | + NetId netId = new NetId(clientId); |
| 57 | + return NetworkTransport.GetCurrentRTT(netId.HostId, netId.ConnectionId, out error); |
| 58 | + } |
| 59 | + |
| 60 | + public int GetNetworkTimestamp() |
| 61 | + { |
| 62 | + return NetworkTransport.GetNetworkTimestamp(); |
| 63 | + } |
| 64 | + |
| 65 | + public int GetRemoteDelayTimeMS(uint clientId, int remoteTimestamp, out byte error) |
| 66 | + { |
| 67 | + NetId netId = new NetId(clientId); |
| 68 | + return NetworkTransport.GetRemoteDelayTimeMS(netId.HostId, netId.ConnectionId, remoteTimestamp, out error); |
| 69 | + } |
| 70 | + |
| 71 | + public NetEventType PollReceive(out uint clientId, out int channelId, ref byte[] data, int bufferSize, out int receivedSize, out byte error) |
| 72 | + { |
| 73 | + int hostId; |
| 74 | + int connectionId; |
| 75 | + byte err; |
| 76 | + NetworkEventType eventType = NetworkTransport.Receive(out hostId, out connectionId, out channelId, data, bufferSize, out receivedSize, out err); |
| 77 | + clientId = new NetId((byte)hostId, (ushort)connectionId, false, false).GetClientId(); |
| 78 | + NetworkError errorType = (NetworkError)err; |
| 79 | + if (errorType == NetworkError.Timeout) |
| 80 | + eventType = NetworkEventType.DisconnectEvent; //In UNET. Timeouts are not disconnects. We have to translate that here. |
| 81 | + error = 0; |
| 82 | + |
| 83 | + //Translate NetworkEventType to NetEventType |
| 84 | + switch (eventType) |
| 85 | + { |
| 86 | + case NetworkEventType.DataEvent: |
| 87 | + return NetEventType.Data; |
| 88 | + case NetworkEventType.ConnectEvent: |
| 89 | + return NetEventType.Connect; |
| 90 | + case NetworkEventType.DisconnectEvent: |
| 91 | + return NetEventType.Disconnect; |
| 92 | + case NetworkEventType.Nothing: |
| 93 | + return NetEventType.Nothing; |
| 94 | + case NetworkEventType.BroadcastEvent: |
| 95 | + return NetEventType.Nothing; |
| 96 | + } |
| 97 | + return NetEventType.Nothing; |
| 98 | + } |
| 99 | + |
| 100 | + public void QueueMessageForSending(uint clientId, ref byte[] dataBuffer, int dataSize, int channelId, bool skipqueue, out byte error) |
| 101 | + { |
| 102 | + NetId netId = new NetId(clientId); |
| 103 | + if (netId.IsHost() || netId.IsInvalid()) |
| 104 | + { |
| 105 | + error = 0; |
| 106 | + return; |
| 107 | + } |
| 108 | + if (skipqueue) |
| 109 | + NetworkTransport.Send(netId.HostId, netId.ConnectionId, channelId, dataBuffer, dataSize, out error); |
| 110 | + else |
| 111 | + NetworkTransport.QueueMessageForSending(netId.HostId, netId.ConnectionId, channelId, dataBuffer, dataSize, out error); |
| 112 | + } |
| 113 | + |
| 114 | + public void Shutdown() |
| 115 | + { |
| 116 | + NetworkTransport.Shutdown(); |
| 117 | + } |
| 118 | + |
| 119 | + public void SendQueue(uint clientId, out byte error) |
| 120 | + { |
| 121 | + NetId netId = new NetId(clientId); |
| 122 | + NetworkTransport.SendQueuedMessages(netId.HostId, netId.ConnectionId, out error); |
| 123 | + } |
| 124 | + |
| 125 | + public void RegisterServerListenSocket(object settings) |
| 126 | + { |
| 127 | + HostTopology topology = new HostTopology((ConnectionConfig)settings, NetworkingManager.singleton.NetworkConfig.MaxConnections); |
| 128 | + for (int i = 0; i < ServerTransports.Count; i++) |
| 129 | + { |
| 130 | + if (ServerTransports[i].Websockets) |
| 131 | + NetworkTransport.AddWebsocketHost(topology, ServerTransports[i].Port); |
| 132 | + else |
| 133 | + NetworkTransport.AddHost(topology, ServerTransports[i].Port); |
| 134 | + } |
| 135 | + } |
| 136 | + |
| 137 | + public int AddChannel(ChannelType type, object settings) |
| 138 | + { |
| 139 | + ConnectionConfig config = (ConnectionConfig)settings; |
| 140 | + switch (type) |
| 141 | + { |
| 142 | + case ChannelType.Unreliable: |
| 143 | + return config.AddChannel(QosType.Unreliable); |
| 144 | + case ChannelType.UnreliableFragmented: |
| 145 | + return config.AddChannel(QosType.UnreliableFragmented); |
| 146 | + case ChannelType.UnreliableSequenced: |
| 147 | + return config.AddChannel(QosType.UnreliableSequenced); |
| 148 | + case ChannelType.Reliable: |
| 149 | + return config.AddChannel(QosType.Reliable); |
| 150 | + case ChannelType.ReliableFragmented: |
| 151 | + return config.AddChannel(QosType.ReliableFragmented); |
| 152 | + case ChannelType.ReliableSequenced: |
| 153 | + return config.AddChannel(QosType.ReliableSequenced); |
| 154 | + case ChannelType.StateUpdate: |
| 155 | + return config.AddChannel(QosType.StateUpdate); |
| 156 | + case ChannelType.ReliableStateUpdate: |
| 157 | + return config.AddChannel(QosType.ReliableStateUpdate); |
| 158 | + case ChannelType.AllCostDelivery: |
| 159 | + return config.AddChannel(QosType.AllCostDelivery); |
| 160 | + case ChannelType.UnreliableFragmentedSequenced: |
| 161 | + return config.AddChannel(QosType.UnreliableFragmentedSequenced); |
| 162 | + case ChannelType.ReliableFragmentedSequenced: |
| 163 | + return config.AddChannel(QosType.ReliableFragmentedSequenced); |
| 164 | + } |
| 165 | + return 0; |
| 166 | + } |
| 167 | + |
| 168 | + public object GetSettings() |
| 169 | + { |
| 170 | + NetworkTransport.Init(); |
| 171 | + return new ConnectionConfig() |
| 172 | + { |
| 173 | + SendDelay = 0 |
| 174 | + }; |
| 175 | + } |
| 176 | + |
| 177 | + public void Connect(string address, int port, object settings, out byte error) |
| 178 | + { |
| 179 | + serverHostId = NetworkTransport.AddHost(new HostTopology((ConnectionConfig)settings, 1)); |
| 180 | + serverConnectionId = NetworkTransport.Connect(serverHostId, address, port, 0, out error); |
| 181 | + } |
| 182 | + } |
| 183 | +} |
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