Skip to content

Commit 8426358

Browse files
committed
Removed test that is no longer valid.
1 parent 1c8b493 commit 8426358

File tree

1 file changed

+0
-17
lines changed

1 file changed

+0
-17
lines changed

com.unity.netcode.gameobjects/Tests/Runtime/Transports/UnityTransportConnectionTests.cs

Lines changed: 0 additions & 17 deletions
Original file line numberDiff line numberDiff line change
@@ -46,23 +46,6 @@ public IEnumerator Cleanup()
4646
yield return null;
4747
}
4848

49-
// Check that invalid endpoint addresses are detected and return false if detected
50-
[Test]
51-
public void DetectInvalidEndpoint()
52-
{
53-
using var netcodeLogAssert = new NetcodeLogAssert(true);
54-
InitializeTransport(out m_Server, out m_ServerEvents);
55-
InitializeTransport(out m_Clients[0], out m_ClientsEvents[0]);
56-
m_Server.ConnectionData.Address = "Fubar";
57-
m_Server.ConnectionData.ServerListenAddress = "Fubar";
58-
m_Clients[0].ConnectionData.Address = "MoreFubar";
59-
Assert.False(m_Server.StartServer(), "Server failed to detect invalid endpoint!");
60-
Assert.False(m_Clients[0].StartClient(), "Client failed to detect invalid endpoint!");
61-
netcodeLogAssert.LogWasReceived(LogType.Error, $"Network listen address ({m_Server.ConnectionData.Address}) is Invalid!");
62-
netcodeLogAssert.LogWasReceived(LogType.Error, $"Target server network address ({m_Clients[0].ConnectionData.Address}) is Invalid!");
63-
UnityTransportTestComponent.CleanUp();
64-
}
65-
6649
// Check connection with a single client.
6750
[UnityTest]
6851
public IEnumerator ConnectSingleClient()

0 commit comments

Comments
 (0)