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test - fix
Forgot to update for one of the newer error messages when using an invalid address.
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com.unity.netcode.gameobjects/Tests/Editor/Transports/UnityTransportTests.cs

Lines changed: 4 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -130,11 +130,12 @@ public void UnityTransport_RestartSucceedsAfterFailure()
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transport.SetConnectionData("127.0.0.", 4242, "127.0.0.");
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Assert.False(transport.StartServer());
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#if !HOSTNAME_RESOLUTION_AVAILABLE && !UTP_TRANSPORT_2_4_ABOVE
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#if HOSTNAME_RESOLUTION_AVAILABLE && UTP_TRANSPORT_2_4_ABOVE
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LogAssert.Expect(LogType.Error, $"Listen network address (127.0.0.) is not a valid {Networking.Transport.NetworkFamily.Ipv4} or {Networking.Transport.NetworkFamily.Ipv6} address!");
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#else
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LogAssert.Expect(LogType.Error, "Invalid network endpoint: 127.0.0.:4242.");
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#endif
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LogAssert.Expect(LogType.Error, "Network listen address (127.0.0.) is Invalid!");
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#endif
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transport.SetConnectionData("127.0.0.1", 4242, "127.0.0.1");
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Assert.True(transport.StartServer());
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