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[Tooltip("The maximum amount of NetworkedObject SyncedVars to process per Event tick. This is to prevent freezing")]
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publicintMaxObjectUpdatesPerTick=-1;
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/// <summary>
@@ -119,7 +119,7 @@ public class NetworkConfig
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[Tooltip("Ensures that NetworkedVars can be read even if a client accidental writes where its not allowed to. This will cost some CPU time and bandwidth")]
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publicboolEnsureNetworkedVarLengthSafety=false;
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/// <summary>
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/// Whether or not the MLAPI should check for differences in the prefabs at connection.
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/// Whether or not the MLAPI should check for differences in the prefabs at connection.
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/// If you dynamically add prefabs at runtime, turn this OFF
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/// </summary>
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[Tooltip("Whether or not the MLAPI should check for differences in the prefab lists at connection")]
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