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test: NetworkTransform related updates to manual test assets in test project [MTT-2975] (#1842)
* test
Updating GenericNetworkObjectBehaviour for additional manual testing capabilities.
Added label to the SpawnObject as well as made rotate enabled default.
* update
Just cleaning up the FixedUpdate method by exiting early if not spawned and not wrapping the rest of the "is spawned" code within an if statement.
Debug.LogWarning($"{nameof(GenericNetworkObjectBehaviour)} id {NetworkObject.NetworkObjectId} is not active and enabled but game object is still active!");
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}
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// When LogLevel is Developer this should generate a warning message on the client side
Debug.LogWarning($"{nameof(GenericNetworkObjectBehaviour)} id {NetworkObject.NetworkObjectId} is not active and enabled but game object is still active!");
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}
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}
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}
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/// <summary>
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/// Tells us that we are registered with a NetworkPefab pool
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/// This is primarily for late joining clients and object synchronization.
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/// </summary>
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publicboolIsRegisteredPoolObject;
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/// <summary>
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/// This tells us that the NetworkObject has been removed from a pool
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/// This is primarily to handle NetworkPrefab pool that was loaded in an additive scene and the
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/// additive scene was unloaded but the NetworkObject persisted (i.e. was spawned in a different scene)
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