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# It's important to ensure that all dependencies exist (this can be verified in Yamato) since a modification in parameters may result in a given job not being generated, and thus we will not be able to run such erroneous job.
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# It's important to ensure that all dependencies exist (this can be verified in Yamato) since a modification in parameters may result in a given job not being generated, and thus we will not be able to run such erroneous job.
{% if platform.name != "mac" -%} # There is an error about "Light baking could not be started because no valid OpenCL device could be found". Tracked in MTT-11726
# This test validaes Standards, Package tests, Project tests and Desktop standalone tests to ensure that main platforms are covered
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# Triggers on PRs to develop, develop-2.0.0, and release branches
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# Focuses on critical validation paths that we should validate before merging PRs
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# Cancels previous runs on new commits
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# Excludes draft PRs
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# Pull Request:
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# This test validates Standards, Package tests, Project tests and Desktop standalone tests to ensure that main platforms are covered
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# Triggers on PRs to develop, develop, and release branches
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# Focuses on critical validation paths that we should validate before merging PRs
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# Cancels previous runs on new commits
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# Excludes draft PRs
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# Nightly:
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# This test validaes same subset as pull_request_trigger with addition of mobile/console tests and webgl builds
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# Runs daily on develop-2.0.0 (local configuration)
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# Includes all test types but only on trunk. TODO: Add validation for minimum supported editor in nightly
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# Adds platform-specific and APV validation
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# Nightly:
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# This test validates same subset as pull_request_trigger with addition of mobile/console tests and webgl builds
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# Runs daily on develop (local configuration)
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# Includes all test types but only on trunk.
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# Adds platform-specific and APV validation
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# Weekly:
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# This test validaes same subset as develop_nightly but runs per all supported editors as well as executes code coverage test and runs project standards per project
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# Runs across all supported editor versions
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# Includes code coverage analysis
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# Validates all projects and standards
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# Weekly:
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# This test validates same subset as develop_nightly but runs per all supported editors as well as executes code coverage test and runs project standards per project
# It's important to ensure that all dependencies exist (this can be verified in Yamato) since a modification in parameters may result in a given job not being generated, and thus we will not be able to run such erroneous job.
# Run all relevant tasks when a pull request targeting the develop or release branch is created or updated.
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# In order to have better coverage we run desktop standalone tests with different configurations which allows to mostly cover for different platforms, scripting backends and editor versions.
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# This job will FIRST run "run_quick_checks" jobs (defined in _run-all.yml) since it's the dependency of project pack jobs which is on the lowest dependency tier. This runs the fastest checks (like PVP or code standards) and ONLY IF those pass it will run the rest of the tests.
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# This optimization allows to speed up feedback look for any "obvious" errors and save resources.
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# Since standards job is a part of initial checks it's not present as direct dependency here
# Run one standalone test to make sure there are no obvious issues with most common platform (for example --fail-on-assert option is not present with package/project tests)
# Run project EditMode and PLaymode project tests on minimum supported editor (6000.0 in case of NGOv2.X)
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- .yamato/_run-all.yml#run_all_project_tests_6000
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# Run standalone test with mixture of parameters to make sure there are no obvious issues with most common platform (for example --fail-on-assert option is not present with package/project tests). We run 2 different combinations with different platform/editor/scripting backend.
- npm install upm-ci-utils@stable -g --registry https://artifactory.prd.cds.internal.unity3d.com/artifactory/api/npm/upm-npm # upm-ci is not preinstalled on the image so we need to download it
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
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@@ -14,6 +14,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed issues with the `NetworkBehaviour` and `NetworkVariable` length safety checks. (#3405)
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- Fixed issue where root level in-scene placed `NetworkObject`s would only allow the ownership permission to be no less than distributable or sessionowner. (#3407)
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