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com.unity.netcode.gameobjects/Runtime/NetworkVariable Expand file tree Collapse file tree 1 file changed +3
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lines changed Original file line number Diff line number Diff line change @@ -50,9 +50,9 @@ public abstract class NetworkVariableBase : IDisposable
5050 internal bool HasBeenInitialized { get ; private set ; }
5151
5252 /// <summary>
53- /// Gets the NetworkBehaviour instance associated with this network variable
53+ /// Gets the <see cref=" NetworkBehaviour"/> instance associated with this network variable
5454 /// </summary>
55- /// <returns>The NetworkBehaviour that owns this network variable</returns>
55+ /// <returns>The <see cref=" NetworkBehaviour"/> that owns this network variable</returns>
5656 public NetworkBehaviour GetBehaviour ( )
5757 {
5858 return m_NetworkBehaviour ;
@@ -254,7 +254,7 @@ internal void UpdateLastSentTime()
254254 }
255255
256256 /// <summary>
257- /// Marks the associated NetworkBehaviour as dirty, indicating it needs synchronization
257+ /// Marks the associated <see cref=" NetworkBehaviour"/> as dirty, indicating it needs synchronization
258258 /// </summary>
259259 protected void MarkNetworkBehaviourDirty ( )
260260 {
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