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Adding change log entry.
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -11,6 +11,7 @@ Additional documentation and release notes are available at [Multiplayer Documen
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### Fixed
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- Fixed `NullReferenceException` on `NetworkList` when used without a NetworkManager in scene. (#3503)
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- Fixed distributed authority related issue where enabling the `NetworkObject.DestroyWithScene` would cause errors when a destroying non-authority instances due to loading (single mode) or unloading scene events. (#3500)
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- Fixed issue where `NetworkClient` could persist some settings if re-using the same `NetworkManager` instance. (#3491)
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- Fixed issue where a pooled `NetworkObject` was not resetting the internal latest parent property when despawned. (#3491)
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- Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned `NetworkObject` instances that already had pending visibility for the client being synchronized. (#3488)

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