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fix whitespace part 2 electric boogaloo
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com.unity.netcode.gameobjects/Tests/Editor/Serialization/BaseFastBufferReaderWriterTest.cs

Lines changed: 7 additions & 7 deletions
Original file line numberDiff line numberDiff line change
@@ -269,7 +269,7 @@ public void BaseTypeTest(Type testType, WriteType writeType)
269269
else if (testType == typeof(SceneHandle))
270270
{
271271
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
272-
SceneHandle handle = SceneHandle.FromRawData((ulong)random.Next());
272+
var handle = SceneHandle.FromRawData((ulong)random.Next());
273273
#else
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SceneHandle handle = random.Next();
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#endif
@@ -631,9 +631,9 @@ void RunTypeTestLocal<T>(T[] val, WriteType wt) where T : unmanaged
631631
{
632632

633633
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
634-
SceneHandle[] testArray = new[]{ SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
634+
SceneHandle[] testArray = { SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
635635
#else
636-
SceneHandle[] testArray = new[] { (SceneHandle)random.Next(), (SceneHandle)random.Next(), (SceneHandle)random.Next() };
636+
SceneHandle[] testArray = { random.Next(), random.Next(), random.Next() };
637637
#endif
638638
RunTypeTestLocal(testArray, writeType);
639639
}
@@ -997,9 +997,9 @@ void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
997997
{
998998

999999
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
1000-
SceneHandle[] testArray = new[]{ SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
1000+
SceneHandle[] testArray = { SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
10011001
#else
1002-
SceneHandle[] testArray = new[] { (SceneHandle)random.Next(), (SceneHandle)random.Next(), (SceneHandle)random.Next() };
1002+
SceneHandle[] testArray = { random.Next(), random.Next(), random.Next() };
10031003
#endif
10041004
RunTypeTestLocal(new NativeArray<SceneHandle>(testArray, Allocator.Temp), writeType);
10051005
}
@@ -1367,9 +1367,9 @@ void RunTypeTestLocal<T>(NativeArray<T> val, WriteType wt) where T : unmanaged
13671367
else if (testType == typeof(SceneHandle))
13681368
{
13691369
#if SCENE_MANAGEMENT_SCENE_HANDLE_NO_INT_CONVERSION
1370-
SceneHandle[] testArray = new[]{ SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
1370+
SceneHandle[] testArray = { SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()), SceneHandle.FromRawData((ulong)random.Next()) };
13711371
#else
1372-
SceneHandle[] testArray = new[] { (SceneHandle)random.Next(), (SceneHandle)random.Next(), (SceneHandle)random.Next() };
1372+
SceneHandle[] testArray = { random.Next(), random.Next(), random.Next() };
13731373
#endif
13741374
RunTypeTestLocal(new NativeArray<SceneHandle>(testArray, Allocator.Temp), writeType);
13751375
}

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