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Correctly fix the standards check :P
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com.unity.netcode.gameobjects/Tests/Editor/Transports/UnityTransportTests.cs

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@@ -196,7 +196,7 @@ private static readonly (string, bool)[] k_HostnameChecks =
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};
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[Test]
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[TestCaseSource(nameof(HostnameChecks))]
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[TestCaseSource(nameof(k_HostnameChecks))]
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public void UnityTransport_HostnameValidation((string, bool) testCase)
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{
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var (hostname, isValid) = testCase;

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