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Update NetworkVariableBaseInitializesWhenPersisted.cs
minor XML API update.
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com.unity.netcode.gameobjects/Tests/Runtime/NetworkVariableBaseInitializesWhenPersisted.cs

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@@ -333,10 +333,10 @@ public void Initialize(NetworkManager networkManager)
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/// <summary>
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/// This validates that the instances persisted to the next test set and persisted
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/// between network sessions
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/// between network sessions.
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/// </summary>
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/// <param name="minCount">The minimum number of times each instance should have been spawned</param>
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/// <returns>True if all instances meet the minimum spawn count requirement, false otherwise</returns>
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/// <param name="minCount">The minimum number of times each instance should have been spawned.</param>
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/// <returns>True if all instances meet the minimum spawn count requirement or false if they do not.</returns>
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public bool ValidateInstanceSpawnCount(int minCount)
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{
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// First pass we should have no instances

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