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Original file line number Diff line number Diff line change
Expand Up @@ -1495,6 +1495,11 @@ public override bool StartServer()
/// </summary>
public override void Shutdown()
{
if (m_NetworkManager && !m_NetworkManager.ShutdownInProgress)
{
Debug.LogWarning("Directly calling `UnityTransport.Shutdown()` results in unexpected shutdown behaviour. All pending events will be lost. Use `NetworkManager.Shutdown()` instead.");
}

if (m_Driver.IsCreated)
{
while (ProcessEvent() && m_Driver.IsCreated)
Expand All @@ -1519,6 +1524,7 @@ public override void Shutdown()
DisposeInternals();

m_ReliableReceiveQueues.Clear();
m_State = State.Disconnected;

// We must reset this to zero because UTP actually re-uses clientIds if there is a clean disconnect
m_ServerClientId = 0;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -36,6 +36,24 @@ public static IEnumerator WaitForNetworkEvent(NetworkEvent type, List<TransportE
Assert.Fail("Timed out while waiting for network event.");
}

// Wait to ensure no event is sent.
public static IEnumerator EnsureNoNetworkEvent(List<TransportEvent> events, float timeout = MaxNetworkEventWaitTime)
{
int initialCount = events.Count;
float startTime = Time.realtimeSinceStartup;

while (Time.realtimeSinceStartup - startTime < timeout)
{
if (events.Count > initialCount)
{
Assert.Fail("Received unexpected network event.");
}

yield return new WaitForSeconds(0.01f);
}
}


// Common code to initialize a UnityTransport that logs its events.
public static void InitializeTransport(out UnityTransport transport, out List<TransportEvent> events,
int maxPayloadSize = UnityTransport.InitialMaxPayloadSize, int maxSendQueueSize = 0, NetworkFamily family = NetworkFamily.Ipv4)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -499,5 +499,46 @@ public IEnumerator ReliablePayloadsCanBeLargerThanMaximum()

yield return WaitForNetworkEvent(NetworkEvent.Data, m_Client1Events);
}

public enum AfterShutdownAction
{
Send,
DisconnectRemoteClient,
DisconnectLocalClient,
}

[UnityTest]
public IEnumerator DoesNotActAfterShutdown([Values] AfterShutdownAction afterShutdownAction)
{
InitializeTransport(out m_Server, out m_ServerEvents);
InitializeTransport(out m_Client1, out m_Client1Events);

m_Server.StartServer();
m_Client1.StartClient();

yield return WaitForNetworkEvent(NetworkEvent.Connect, m_Client1Events);

m_Server.Shutdown();

if (afterShutdownAction == AfterShutdownAction.Send)
{
var data = new ArraySegment<byte>(new byte[16]);
m_Server.Send(m_Client1.ServerClientId, data, NetworkDelivery.Reliable);

yield return EnsureNoNetworkEvent(m_Client1Events);
}
else if (afterShutdownAction == AfterShutdownAction.DisconnectRemoteClient)
{
m_Server.DisconnectRemoteClient(m_Client1.ServerClientId);

LogAssert.Expect(LogType.Assert, "DisconnectRemoteClient should be called on a listening server");
}
else if (afterShutdownAction == AfterShutdownAction.DisconnectLocalClient)
{
m_Server.DisconnectLocalClient();

yield return EnsureNoNetworkEvent(m_Client1Events);
}
}
}
}