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@unity-renovate unity-renovate bot commented Feb 8, 2025

This PR contains the following updates:

Package Type Update Editor Change
com.unity.addressables dependencies minor ✅ Compatible 1.21.9 -> 1.23.1

✅ Editor bump: Not required for testproject/Packages/manifest.json

This is probably safe to merge for this project


Release Notes

com.unity.addressables (com.unity.addressables)

v1.23.1

Compare Source

  • Moved AddressableAssetEntryTreeViewState into the UnityEditor.AddressableAssets namespace to fix compile errors in user code.

v1.22.3

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  • Fixed issue where the content of the list with Addressable Assets Groups is improperly indented when displayed in Group Hierarchy with Dashes Group View.
  • Fixed issue where “Profile rename failed because default profile cannot be renamed“ error is thrown when renaming a new profile in Addressables Profiles.
  • Fixed loading error when the loading from an assetbundle that is currently being preloaded.

v1.22.2

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  • Fixed memory leak when loading Sprite objects from a SpriteAtlas asset.
  • Added support for directly calling Release() on AsyncOperationHandles that didn't have the option to.
  • Fixed issue where operation that uses WaitForCompletion can timeout much earlier than it should.
  • Sort collections to make serialized editor files deterministic
  • Fixed an issue where tearing down the Addressables instance could happen before user teardown code was getting called.
  • Fixed issue where labels on an addressable sub-entry are incorrectly added to the former parent entry.

v1.21.21

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  • Fix "Unable to verify target bucket for Remote Catalog: Not Found. Object could not be found" error
  • Fixed caching to prevent unnecessary refreshing of bucket data.

v1.21.20

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  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
  • Fixed catalogs to use back slashes rather than forward slashes for android builds.
  • Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.
  • Prevent a KeyNotFoundException from being logged to the console.
  • Fix error message to report not found when loading non-Addressable asset by guid
  • Fixed issue where a NullReferenceException occurs when using WaitForCompletion and the max number of concurrent requests is set to 1.
  • Fixed issue where there is missing asset data in the Addressables Profiler for binary catalogs.
  • Added note about the limitations of the Check for Content Update Restrictions tool.
  • Add migration upgrade prompt for legacy path pairs (ex. RemoteLoadPath)
  • Fixed an issue where a broken script on any Addressable Asset would make it impossible to select Addressable Assets in the AssetReference inspector
  • Add logging of catalog and asset bundle http operations.
  • Add UI to trigger CCD management API http call logging (requires newer CCD package)
  • CCD Automatic Profiles can now be one per-profile, rather than one per AddressableSettings instance
  • CCD Manager is built when using the Build to CCD and the standard Build content menu
  • Add support for CCD Management SDK 3.0

v1.21.19

Compare Source

  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming
  • Fixed catalogs to use back slashes rather than forward slashes for android builds.
  • Fixed an issue where "Failed to remove scene from Addressables profiler" warning occurs when a scene is unloaded.

v1.21.18

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  • Fixed an issue where scene InternalId collisions were very likely when using dynamic internal asset naming

v1.21.17

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  • Fixed issue where sprite is missing normal texture when using "Use Existing Build" build mode
  • Fixed a bug where a GUI style was misspelled in the Editor and was recently fixed
  • Fixed an issue where asset loading would occasionally stop working if domain reload was disabled

v1.21.15

Compare Source

  • Fixed an issue where using binary catalogs causes a crash on Android with ARM7.
  • DownloadDepedenciesAsync no longer loads asset bundles into memory
  • Fixed a bug where a GUI style was misspelled in the Editor and was recently fixed
  • Fixed an exception getting thrown in the Addressables Report when drilling into a bundle chain

v1.21.14

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  • Fixed an issue where CleanBundleCache was giving an invalid handle error when Send Profiler Events was turned on
  • Fixed issue where provider data wasn't set for catalog downloads, so web request timeouts would default to 0 instead of the given value
  • Added the ability to manage Addressables labels from the asset inspector
  • Fixed an issue where the Addressables build cache would get cleared even if you pressed no in the popup window.
  • Optimised gc allocations with Addressables profiling module data transfer.
  • Fixed issue with binary catalog and asset bundle download redirect limit causing an error when set to -1 (default)
  • Fixed issue where player preferences for logging runtime exceptions weren't being compiled out using the Editor scripting define
  • Fixed an issue where in some cases sprites would not load properly when using a binary catalog

v1.21.12

Compare Source

  • Fixed issue with a potential race conditon when calling GetAssetBundle to load local files using WaitForCompletion
  • Fixed compiler error when using the profiler module on a noncaching platform.
  • Fixed issue where stack overflow occurs for http requests on Unity 2022.1+ when insecure requests are disallowed.
  • Added groups field to Inspector and move assets popup.
  • Fixed issue where sprite atlas cannot be assigned to an AssetReferenceAtlasedSprite.

v1.21.10

Compare Source

  • Fixed Addressables profiler not correctly displaying loaded Asset subObjects where a Asset was loaded due to a direct reference to one of its subObjects.
  • Fixed an issue where bundles built with the Append Hash to FIlename bundle naming option had strange interactions with the Prevent Updates option
  • Improved performance of BuildLayoutGenerationTask

v1.21.9

Compare Source

  • Removed code within WriteObjectToByteList that would never be reached
  • Fixed an issue where SceneOps would have update called on them twice per frame
  • Fixed an issue where in some circumstances an Operation would continue to have update called on it even after it finished.
  • Fixed an issue with Labels window after a domain reload causing a null reference exception.
  • Added Remove all unused labels option to labels popup window.
  • Fixed issue when not including the address and guid in catalog using content update workflow, would always indicate the asset as changed
  • Fixed Addressables profiler module help links to documentation.
  • Fixed issue where scenes unloaded due to another scene loading in single mode, would result in the profiler module still reporting the scene as loaded.
  • Groups window will now show labels of entries that are not a part of the settings.
  • Fixed 404s when uploading files with incorrect environment ID
  • Fixed issue where BuildLayoutGenerationTask would sometimes fail in large projects

Configuration

📅 Schedule: Branch creation - "every weekend" (UTC), Automerge - At any time (no schedule defined).

🚦 Automerge: Disabled by config. Please merge this manually once you are satisfied.

Rebasing: Whenever PR becomes conflicted, or you tick the rebase/retry checkbox.

🔕 Ignore: Close this PR and you won't be reminded about this update again.


  • If you want to rebase/retry this PR, check this box

This PR has been generated by Unity Renovate Bot.

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unity-cla-assistant commented Feb 8, 2025

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All committers have signed the CLA.

@unity-renovate unity-renovate bot force-pushed the renovate/develop-upm-prj-com.unity.addressables-1.x branch from 4dfa0bf to a470825 Compare February 10, 2025 18:22
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⚠️ Artifact update problem

Renovate failed to update an artifact related to this branch. You probably do not want to merge this PR as-is.

♻ Renovate will retry this branch, including artifacts, only when one of the following happens:

  • any of the package files in this branch needs updating, or
  • the branch becomes conflicted, or
  • you click the rebase/retry checkbox if found above, or
  • you rename this PR's title to start with "rebase!" to trigger it manually

The artifact failure details are included below:

File name: undefined
MSBuild version 17.7.6+77d58ec69 for .NET
  Determining projects to restore...
/opt/containerbase/tools/dotnet/sdk/7.0.410/Sdks/Microsoft.NET.Sdk/targets/Microsoft.NET.TargetFrameworkInference.targets(160,5): error NETSDK1045: The current .NET SDK does not support targeting .NET 8.0.  Either target .NET 7.0 or lower, or use a version of the .NET SDK that supports .NET 8.0. Download the .NET SDK from https://aka.ms/dotnet/download [/tmp/renovate/repos/github/Unity-Technologies/com.unity.netcode.gameobjects/Tools/CI/NGO.Cookbook.csproj]

@unity-renovate unity-renovate bot force-pushed the renovate/develop-upm-prj-com.unity.addressables-1.x branch from a470825 to b9f1852 Compare February 11, 2025 18:23
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Edited/Blocked Notification

Renovate will not automatically rebase this PR, because it does not recognize the last commit author and assumes somebody else may have edited the PR.

You can manually request rebase by checking the rebase/retry box above.

⚠️ Warning: custom changes will be lost.

@unity-renovate unity-renovate bot changed the title chore(deps): update upm project dependency com.unity.addressables to v1.23.1 (develop) chore(deps): update upm project dependency com.unity.addressables to v1.23.1 (develop) - abandoned Feb 19, 2025
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Autoclosing Skipped

This PR has been flagged for autoclosing. However, it is being skipped due to the branch being already modified. Please close/delete it manually or report a bug if you think this is in error.

@michalChrobot michalChrobot deleted the renovate/develop-upm-prj-com.unity.addressables-1.x branch February 19, 2025 08:36
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