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fix: Ensure NetworkConnectionManager correctly handles multiple disconnect messages being sent #3707
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…nnect messages being sent
EmandM
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Oct 7, 2025
com.unity.netcode.gameobjects/Runtime/Connection/NetworkConnectionManager.cs
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EmandM
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EmandM
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EmandM
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com.unity.netcode.gameobjects/Tests/Runtime/TestHelpers/NetcodeIntegrationTest.cs
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…/com.unity.netcode.gameobjects into fix/transport-double-disconnect
NoelStephensUnity
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Oct 15, 2025
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Purpose of this PR
Ensure NetworkConnectionManager correctly handles multiple disconnect messages being sent.
Jira ticket
MTTB-1339
MTTB-1628
fixes: #2858
fixes: #3695
Changelog
NetworkManager.GetTransportIdFromClientId
andNetworkManager.GetClientIdFromTransportId
now returnulong:MaxValue
when the clientId or the transportId doesn't exist, rather than zero.Documentation
Testing & QA (How your changes can be verified during release Playtest)
Functional Testing
Manual testing done
Automated tests:
Covered by existing automated tests
Covered by new automated tests
Does the change require QA team to:
Review automated tests
?Execute manual tests
?Provide feedback about the PR
?If any boxes above are checked the QA team will be automatically added as a PR reviewer.
Backports
Backported in #3721