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18 changes: 13 additions & 5 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,9 +13,6 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Changed

- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744)
- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721)
- Changed minimum Unity version supported to 2022.3 LTS

### Deprecated

Expand All @@ -25,15 +22,26 @@ Additional documentation and release notes are available at [Multiplayer Documen

### Fixed

- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721)
- Exception when the network prefab list in the network manager has uninitialized elements. (#3744)

### Security


### Obsolete


## [1.15.0] - 2025-11-14

### Changed

- Better error message when using generic IEquatable in a generic INetworkSerializable class and updated documentation with workaround. (#3744)
- The `NetworkManager` functions `GetTransportIdFromClientId` and `GetClientIdFromTransportId` will now return `ulong.MaxValue` when the clientId or transportId do not exist. (#3721)
- Changed minimum Unity version supported to 2022.3 LTS

### Fixed

- Multiple disconnect events from the same transport will no longer disconnect the host. (#3721)
- Exception when the network prefab list in the network manager has uninitialized elements. (#3744)

## [1.14.1] - 2025-08-17

### Fixed
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "1.15.0",
"version": "1.15.1",
"unity": "2022.3",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.6",
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