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Added mappings between ClientId and TransportId. (#3515)
Added SinglePlayerTransport that provides the ability to start as a host for a single player network session. (#3475)
When using UnityTransport >=2.4 and Unity >= 6000.1.0a1, SetConnectionData will accept a fully qualified hostname instead of an IP as a connect address on the client side. (#3440)
Fixed
Fixed NullReferenceException on NetworkList when used without a NetworkManager in scene. (#3502)
Fixed inconsistencies in the OnSceneEvent callback. (#3487)
Fixed issue where NetworkClient could persist some settings if re-using the same NetworkManager instance. (#3494)
Fixed issue where a pooled NetworkObject was not resetting the internal latest parent property when despawned. (#3494)
Fixed issue where the initial client synchronization pre-serialization process was not excluding spawned NetworkObjects that already had pending visibility for the client being synchronized. (#3493)
Fixed issue where invoking NetworkObject.NetworkShow and NetworkObject.ChangeOwnership consecutively within the same call stack location could result in an unnecessary change in ownership error message generated on the target client side. (#3493)
Fixed issue where NetworkVariables on a NetworkBehaviour could fail to synchronize changes if one has NetworkVariableUpdateTraits set and is dirty but is not ready to send. (#3465)
Fixed issue where when a client changes ownership via RPC the NetworkBehaviour.OnOwnershipChanged can result in identical previous and current owner identifiers. (#3434)