Spawn & Scene Rewrite!
This is a big release! The spawn system has been rewritten to support "SoftSynced" objects. The scene system was also rewritten to fix previous issues.
This version:
- Includes a visibility system once again!
- Removes IntX dependency
- Supports SoftSynced scene objects
- Adds custom spawn and destroy handlers for custom object pooling
- Adds RPC return values
- Minor cryptography fixes to make the handshake more resistant against time channel attacks
- Adds an example project
- Adds missing 0 parameter RPC overload
And more!
Hope you guys enjoy this one. You can as always report bugs with the issue tracker and get help on our discord server!