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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v10.0.0

23 May 18:02
409c89f
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10.0.0 (2019-05-23)

Features

  • Added ruffles transport (340da41)
  • Cleaned up unused MLAPI transport channel types (409c89f)
  • Upgraded ENET and NUnit (c80edb2)

BREAKING CHANGES

  • Removed previously unused ChannelTypes

v9.2.5

23 May 11:57
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9.2.5 (2019-05-23)

Bug Fixes

  • scene: Fixed not being able to switch scene to currently loaded scene (#229) (1b19a7b)

v9.2.4

23 May 10:30
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9.2.4 (2019-05-23)

Bug Fixes

  • core: improve accuracy of NetworkTime and smear changes on resync. (#228) (f59e691)
  • NetworkStart not called for respawned objects. (#227) (d0b5719)

v9.2.3

22 May 11:09
7f0d80c
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9.2.3 (2019-05-22)

Bug Fixes

  • Fixed null reference exception in OnValidate (7f0d80c)

v9.2.2

10 May 18:09
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9.2.2 (2019-05-10)

Bug Fixes

  • Safety check whether the SpawnManager is populated before trying to run updates. (#224) (c793f17)

v9.2.1

08 May 16:52
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9.2.1 (2019-05-08)

Bug Fixes

  • Object spawning during first scene change (#222) (6df2a91)

v9.2.0

26 Apr 06:45
092c9c2
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9.2.0 (2019-04-26)

Features

  • Added bulk visibility operations (092c9c2)

v9.1.0

22 Apr 18:54
34b5b39
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9.1.0 (2019-04-22)

Features

  • editor: Made drawing respect HideInInspector and private fields (34b5b39), closes #218

v9.0.2

18 Apr 11:18
49292f3
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9.0.2 (2019-04-18)

Bug Fixes

  • NetworkId recycle settings not being included in base64 export (49292f3)

v9.0.1

17 Apr 17:46
c867868
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9.0.1 (2019-04-17)

Bug Fixes

  • Fixed RecycleNetworkIds inspector (c867868)