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fixed add component menu paths
1 parent a36f99a commit 5c7bd01

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3 files changed

+3
-3
lines changed

3 files changed

+3
-3
lines changed

com.unity.perception/Runtime/GroundTruth/Labelers/JointLabel.cs

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Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ namespace UnityEngine.Perception.GroundTruth
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/// Label to designate a custom joint/keypoint. These are needed to add body
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/// parts to a humanoid model that are not contained in its <see cref="Animator"/> <see cref="Avatar"/>
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/// </summary>
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[AddComponentMenu("Perception/Joint Label")]
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[AddComponentMenu("Perception/Labeling/Joint Label")]
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public class JointLabel : MonoBehaviour
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{
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/// <summary>

com.unity.perception/Runtime/GroundTruth/Labeling/Labeling.cs

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Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ namespace UnityEngine.Perception.GroundTruth
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/// <summary>
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/// Defines a set of labels associated with the object and its descendants. A Labeling component will override any Labeling components on the object's ancestors.
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/// </summary>
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[AddComponentMenu("Perception/Joint Label")]
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[AddComponentMenu("Perception/Labeling/Labeling")]
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public class Labeling : MonoBehaviour
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{
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/// <summary>

com.unity.perception/Runtime/Randomization/Scenarios/FixedLengthScenario.cs

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Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ namespace UnityEngine.Perception.Randomization.Scenarios
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/// <summary>
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/// A scenario that runs for a fixed number of frames during each iteration
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/// </summary>
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[AddComponentMenu("Perception/Randomization/Scenarios/Fixed Length Scenario")]
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[AddComponentMenu("Perception/Scenarios/Fixed Length Scenario")]
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[MovedFrom("UnityEngine.Experimental.Perception.Randomization.Scenarios")]
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public class FixedLengthScenario: UnitySimulationScenario<FixedLengthScenario.Constants>
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{

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