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SQP Race condition fix

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@UnityJacob UnityJacob released this 18 Apr 20:44
· 5 commits to master since this release

What's Changed

  • Fix for services race condition that would happen for the first players to connect via Matchmaking.
  • SQP async setup would not be ready by the time the Netcode PlayerConnected callback was called, resulting in SQP not updating the player-count correctly.

Servers now synchronize player count when the service setup is complete.