You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.toonshader/Documentation~/Highlight.md
+1-1Lines changed: 1 addition & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -1,6 +1,6 @@
1
1
# Highlight Settings
2
2
3
-
Highlighting specular light areas is an important element of animation production and toon shaders. The **Unity Toon Shader** provides a wide variety of expressions to control lit area independently of light color and intensity for impressive cel-shading.
3
+
Highlighting specular light area is an important element of animation production and toon shaders. The **Unity Toon Shader** provides a wide variety of expressions with controllability to illuminate the area independently of light color and intensity for impressive cel-shading.
0 commit comments