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- Removed Hlightight.gif
- Added Highlight0.png and Highlight1.png instead. - Shrink the size of a image, UT2018_UTS2_SuperTips_10.png [skip ci]
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com.unity.toonshader/Documentation~/Highlight.md

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# Highlight Settings
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Highlighting specular light areas is an important element of animation production and toon shaders. The **Unity Toon Shader** provides a wide variety of expressions to control lit area independently of light color and intensity for impressive cel-shading.
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<img src="images/InspectorHighlightSettings.png" width="573">
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<br/><br/>
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## Highlight
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Highlight : Texture(sRGB) × Color(RGB) Default:White. Pattern and color of specularly illuminated area.
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<img src="images/Highlight.gif" height="256">
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<br><br>
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| Default | Applied different light color |
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| - | - |
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| <img src="images/Highlight0.png" height="256"> | <img src="images/Highlight1.png" height="256"> |
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## Highlight Power
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UTS provides two modes for the highlight for different occasions and effect. The hard mode provides a crisp and solid edge to the highlight while the soft mode provides a blended blurred effect.
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| Hard | Soft |
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| default color | applied different color |
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| - | - |
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| <img src="images/SpecularHard.png" > | <img src="images/SpecularSoft.png" > |
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com.unity.toonshader/Documentation~/Modes.md

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<img src="images/InspectorMode.png" >
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<br/><br/>
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| Value | Description | Image |
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| ---- | ---- | ---- |
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| Standard | Standard provides basic cel-shading technique. | <img src="images/SphereStandard.png"> |
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