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#207 Added description to NormalMap.md.
#207 replaced some sub headings to properties. replaced gif describing example of nomal map effectiveness.
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com.unity.toonshader/Documentation~/Basic.md

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* [Example of Three Color Map Operation](#example-of-Three-color-map-operation)
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<br><br>
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* [Normal Map](#normal-map)
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* [Normal Map Effectiveness](#normal-map-effectiveness)
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* [Three Basic Colors](#Three-basic-colors)
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* [Highlight](#highlight)
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* [Rim Light](#rim-light)
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* [Example of Normal Map Operation](#example-of-normal-map-operation)
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<br><br>
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* [Shadow Control Maps](#shadow-control-maps)
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* [1st Shading Position Map](#1st-shading-map)
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# Normal Map Settings
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A texture that dictates the bumpiness of the material. The slider is for controlling strength. The UTS allows control over the level and which areas it is applied to.The slider is for controlling the strength.
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* [Normal Map](#normal-map)
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* [Normal Map Effectiveness](#normal-map-effectiveness)
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* [Example of Normal Map Effectiveness Operation](#example-of-normal-map-effectiveness-operation)
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<br><br>
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<img src="images/InspectorNormalMapSettings.png" width="573">
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<br/><br/>
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## Normal Map
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A Normal Map texture and its strength.
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| Normal Map Example|
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| ---- |
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| <img src="images/DecoPlane_Nromal.png" height="256"> |
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| Strength | Results |
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| ---- | ---- |
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| 1.0 | <img src="images/NormalMapStrength1.png" width="256"> |
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| 0.3 | <img src="images/NormalMapStrength03.png" width="256"> |
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| 0.0 | <img src="images/NormalMapStrength00.png" width="256"> |
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## Normal Map Effectiveness
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|Properties| Description |
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| ---- | ---- |
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| Three Basic Colors | The effectiveness of the Normal Map on Three Basic color areas, lit, the 1st shading and the 2nd. |
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| Highlight | Normal map effectiveness to high lit areas. |
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| Rim Light | Normal map effectiveness to rim lit areas. |
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<br/><br/>
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## Example of Normal Map Effectiveness Operation
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<img src="images/NormalmapEffectiveness.gif" height="256">
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